Package erland.game.tileadventure

Interface Summary
ActionHandlerInterface  
ActionInterface  
AnimationInterface  
BlockDrawInterface  
ControllerInterface  
GameObjectMapActionInterface  
GameObjectUpdateInterface  
IrregularBlockContainerInterface  
LevelInfoInterface  
MapDrawInterface  
MapObjectContainerInterface  
MapObjectInterface  
TileAdventureModelInterface Defines all methods needed for a game model for the game
TileGameEnvironmentInterface  
 

Class Summary
Action  
AnimatedObject  
Animation  
AnimationEditor  
AnimationEditorLevelManager  
AnimationExtendedLevelInfo  
AnimationGameLevelManager  
BitmapObject  
BlockContainerData  
Box3D  
Direction  
DrawMap  
GameObject  
LevelInfo  
LevelManager  
LevelManagerHelper  
LivingObject  
MapBlockContainer  
MapEditor Abstract class that implement basic behaviour in a map editor
MapEditorAnimationObject  
MapEditorObject  
MapObjectEditor  
MapObjectEditorLevelManager  
MapObjectExtendedLevelInfo  
MapObjectGameLevelManager  
MovableObject  
MoveAction  
Point2D  
Point3D  
RoomEditorLevelManager  
RoomExtendedLevelInfo  
RoomGameLevelManager  
RoomMapEditor  
RoomObject  
Size2D  
Size3D  
TileAdventure This is the main class for the client part of the adventure game
TileAdventureApplet This class implements the applet version of the game
TileAdventureMain This is the class that controls the drawing on the screen and receives the commands from the user
TileAdventureModel Implementation of the main game model that handles all the logic in the game
TileAdventureModelStandalone  
TileAdventurePlayer Implementation of control of the user player
TileMapEditor  
Vector3D  
WorldEditorLevelManager  
WorldExtendedLevelInfo  
WorldGameLevelManager  
WorldMapEditor  
 



Copyright © 2003-2006 Erland Isaksson. All Rights Reserved.