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Packages that use GameObject | |
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erland.game.tileadventure |
Uses of GameObject in erland.game.tileadventure |
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Subclasses of GameObject in erland.game.tileadventure | |
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class |
AnimatedObject
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class |
BitmapObject
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class |
LivingObject
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class |
MapEditorAnimationObject
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class |
MapEditorObject
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class |
MovableObject
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Methods in erland.game.tileadventure that return GameObject | |
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GameObject[] |
GameObject.getChilds()
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GameObject |
TileAdventurePlayer.getControlledObject()
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GameObject |
ControllerInterface.getControlledObject()
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GameObject |
MapObjectGameLevelManager.getObject(MapEditorObject obj,
MapObjectExtendedLevelInfo info)
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GameObject |
GameObject.getParent()
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GameObject |
TileAdventurePlayer.getPlayerObject()
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GameObject |
TileAdventureModelStandalone.getPlayerObject()
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GameObject |
TileAdventureModelInterface.getPlayerObject()
Get the player object |
Methods in erland.game.tileadventure with parameters of type GameObject | |
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void |
TileAdventureModel.endActionOnObject(GameObject obj,
Action action)
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MapDrawInterface |
TileAdventureModel.getMap(GameObject player)
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void |
TileAdventureModel.initPlayers(GameObject[] players)
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ActionInterface |
TileAdventureModel.isActionPossibleOnObject(GameObject obj,
Action action)
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boolean |
TileAdventureModel.isFree(GameObject obj,
Box3D boundingBox)
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boolean |
TileAdventureModel.isFree(GameObject obj,
float x,
float y,
float z)
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boolean |
TileAdventureModel.isFree(MapObjectContainerInterface map,
GameObject obj,
float x,
float y,
float z)
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boolean |
TileAdventureModel.move(GameObject obj,
float x,
float y,
float z)
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boolean |
GameObjectMapActionInterface.move(GameObject obj,
float x,
float y,
float z)
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void |
GameObject.setChilds(GameObject[] childs)
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void |
GameObject.setParent(GameObject parent)
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void |
TileAdventurePlayer.setPlayerObject(GameObject object)
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ActionInterface |
TileAdventureModel.startActionOnObject(GameObject obj,
Action action)
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