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| Packages that use Action | |
|---|---|
| erland.game.tileadventure | |
| Uses of Action in erland.game.tileadventure |
|---|
| Subclasses of Action in erland.game.tileadventure | |
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class |
MoveAction
|
| Fields in erland.game.tileadventure declared as Action | |
|---|---|
static Action |
Action.JUMP
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static Action |
Action.MOVE_DOWN
|
static Action |
Action.MOVE_EAST
|
static Action |
Action.MOVE_NORTH
|
static Action |
Action.MOVE_SOUTH
|
static Action |
Action.MOVE_WEST
|
static Action |
Action.NONE
|
static Action |
Action.PUSH_EAST
|
static Action |
Action.PUSH_NORTH
|
static Action |
Action.PUSH_SOUTH
|
static Action |
Action.PUSH_WEST
|
| Methods in erland.game.tileadventure that return Action | |
|---|---|
protected Action |
GameObject.isActionPossible(Action action)
|
| Methods in erland.game.tileadventure with parameters of type Action | |
|---|---|
boolean |
GameObject.action(Action action)
|
protected boolean |
GameObject.actionChild(Action action)
|
void |
TileAdventureModel.endActionOnObject(GameObject obj,
Action action)
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protected Action |
GameObject.isActionPossible(Action action)
|
ActionInterface |
TileAdventureModel.isActionPossibleOnObject(GameObject obj,
Action action)
|
ActionInterface |
TileAdventureModel.startActionOnObject(GameObject obj,
Action action)
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